Work in Progress of personal project.
Minor texturing and modeling updates
Trying to find time for my project, but instead of cleaning up models and making textures, I made a “raytraced water”. The watersurface is part of the shader for the window.
Currently green for that “Casper the Friendly Ghost” sort of vibe.
Setting up texture/lighting loop to begin actual texture work and model reworking/placeholder replacement.
Models of smaller mechanical props
First pass of Substance Designer wood for most of cabin
Added food items, continued layout
Layout of cabin has been set up for initial work and lists of all objects have been made.
Already have a design for the first creatures, the two others are placeholders.
First draft of reference board:
Sculpts and models till now