Tools, tests and technicalities.
Many of the images here can be clicked for a GIF of the described effect
Quick Colliders
One-click creation of primitive colliders. Select what needs a collider and select type. The scripts come with multiple ways of determining orientation of the collider.
Maya version
The newer, more compact version. Uses DDConvexHull plugin for generating the convex colliders and comes with capsule collider support.
3ds max version
This is an older version, with an implementation of convex collider generation done by myself in Maxscript. Needless to say, even though it is using the Quick Hull algorithm, it is very slow.
Bake Curvature to Vertex Color
Script-version of vertex baker to save curvature to vertex color on mesh.
Straighten and Align UV Shells Tool
Maya script for aligning curved and wobbly UV shells for better space utilization texel uniformity.
Fish-Eye Lens
The result of a 48 hour gamejam. Utilizing cubemaps, rendertextures and full-screen effects.
Shader for Bachelor project Feels
For our game project “Feels”, the director wanted a look that was graphic but moody.
I therefore made a shader that uses vertex colors, ignores light direction and has built-in fog (for mobile performance).



Feels shockwave
Shockwave effect based on a smoothed sampling of the microphone input.
Serves as feedback for a gameplay mechanism.